Building and upgrading these structures is vital for the Hero to survive in later chapters when monsters gain powerful abilities that will crush a Hero just starting out into the void. A Refuge unlocks the Rogue class for future expeditions, while the Crypt unlocks the Necromancer class.
A War Camp increases the damage the Hero deals to monsters. An Herbalist’s Hut gives the Hero a fresh supply of potions on every loop to heal himself in battle. What I choose to build in the camp not only improves the survivors’ livelihood, it also provides permanent improvements for the Hero on future expeditions. Resources are used to build up the survivors’ camp after each successful expedition. The type of world I build and the equipment which drop from monsters determines how successful the Hero will be at gathering its varied resources. The basic loop of Loop Hero is setting out on an expedition, killing slimes to get new equipment and cards, and through successive loops building a fantasy world for the Hero that becomes progressively denser with tenacious monsters to stand in his way. Despite this frustrating behavior, I can recall few instances of it outright losing an expedition for me.Ī mostly-developed map covered in land cards. It’s frustrating watching his hit points get slowly whittled down as he attacks unremarkable basic enemies while ignoring the vampire lord providing hit point regeneration to the entire monster group. It sometimes feels like the AI-controlled Hero attacks enemies at random. Experienced RPG players will know that certain monsters should take priority in battle because of powerful effects they provide to their companions. Yet sometimes the best equipment can’t save the Hero from his own incompetent decisions. When the boss is defeated then he can progress to a new chapter in the next expedition, where monsters will be tougher and a new boss waits to challenge him. If the Hero lucks into enough good equipment to let him endure enough loops, then he will face a powerful boss. When the monsters begin to overpower the Hero’s randomly dropped equipment, I must tactically retreat from the map to avoid losing his gathered supplies. I must constantly evaluate whether the Hero’s equipment makes him strong enough to face another loop. But the more the Hero loops and improves the camp into a thriving settlement, the more he draws the attention of the Lich and its nihilistic masters. By using the survivors’ memories, the Hero can fill in the space around the looping road, gathering supplies to feed and shelter the survivors.
These survivors are unable to traverse the void, but the Hero discovers that he has the unique ability to follow a road that always loops through the void back to the camp. He only has an endless march through emptiness with a destination of nowhere.įinally, the Hero stumbles across a camp which contains a few surviving humans on the verge of starvation. Even his memories have been eradicated by the Lich.
Nothing remains for him to experience there are no oceans, rivers, forests, deserts, or mountains, no food, no light, and no people. The player character is the Hero, a young man wandering a void after his world is consumed by a ravenous Lich. The Lich destroys the universe in Loop Hero’s opening cutscene.